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Offenses

Agreeing a result

It is unacceptable that players simply ‘agree’ on the final score without the game being played out. This may unfairly affect the final positioning of other players. To ensure the integrity of the tournament, any PLAYER that is caught doing this or have done this, whether at the event, or retroactively, will be punished by imposing a year-long ban to attend future War in the Caribbean tournaments. Do not take the integrity of the tournament lightly; every player should bear the ultimate responsibility for ensuring a fair and merit-based outcome for the rest of the tournament attendees.

Time management and slowplay

See Chess Clock rules.

Excessive rules questions

If a player is found to be repeatedly calling referees over for rules questions which are clearly answered in any of the relevant game literature including the WTC Army FAQ, they will receive a penalty as this is a form of time wasting. The penalty is determined on a case by case basis – this prevents people being penalized for language issues resulting in such questions, and also stops players ‘playing the system’ and stopping before a certain threshold before a penalty is attained.

Dice-, movement- or rules-cheating

Any instances of the following, or anything else within similar confines, that is witnessed by a referee and/or an impartial bystander (i.e. a person not associated in any way with either player or team) and deemed as deliberate cheating will result in an immediate penalty:

Rules cheating – forgetting core rules for your OWN army and models will all result in an instant infraction.

Movement cheating – moving too far, pushing models outside of their regular movement allowance.

Dice cheating – loaded dice, incorrectly counting the number of passed or failed rolls, changing the value of dice rolled.

A note on dice etiquette: in regards to dice policy and “cocked dice”, “dice that land on top of each other” or in terrain and such, note that the following applies: dice rolls will only count when the bottom of the dice surface is entirely touching the table or game-mat surface. Re-roll cocked or stacked dice when the event occurs, and re-roll any dice that land in terrain or on anything other than the flat table (mat) surface. This includes dice landing flat on objective markers. Reroll the dice. The use of dice-trays is authorized.

When using GW dice, or any batch of custom dice, players need to ENSURE their dice pips (essentially the number on the dice) can EASILY be distinguished from across the table by their opponent. Where this is not the case, players will immediately incur penalty and the dice will be removed for the remainder of the tournament.

Poor sportsmanship or negative/aggressive attitude

Any player deemed by a referee to be acting in any manner not in-line with the expectations of friendly but competitive gaming at the tournament will incur an immediate penalty. As a community we all believe that this is a gentlemans’ game to be played in a friendly but competitive manner. Failure to uphold this belief will be met with immediate reprimand.

A few examples to make it clear:

Illegal alternative models, modelling for advantage.

Any alternative models that have not gained prior approval by the referees will be removed from the board if an unfair in-game advantage is felt to have been gained. Models that have been converted or rebased that are deemed by the referees to gain an unfair in-game advantage will be removed from play. The player will have the opportunity to replace them with the official GW models. If no models are immediately available, he will continue the event without the use of said models whatsoever. If a player subsequently is caught reusing said ‘banned’ models he will incur an immediate red-card.

Forfeiting

If a player gets to the point like they feel they want to concede a round at the tournament, due to an issue, or a complement of issues arises, the referees and the TO should be advised immediately. If it is a gaming issue between two players the referee team can try to defuse a situation and come to some sort of fair resolution for both parties.

If there is a need for it, the referees or one of the teams can ask for the TO to intervene on an issue. This may occur when the referee team feels they are not comfortable taking a decision, or if one of the players feels like the situation is still not treated fairly enough to continue playing the round, or if the referees feel like the situation supersedes their authority or mandate. In this instance the TO will take an informed decision after listening to the three parties: referees and both players.

If a player still feels that the outcome of the above is not sufficient to continue playing, that player forfeits the round. There should be no gaming situation that warrants people coming from so far, paying so much money, and then not playing a round, and there should be some consequence to players that force that kind of situation, for whatever reason.

The game is then resolved following the steps detailed in the Forfeiting a Game section.