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Event

Documents

Name Version
Munitorum Field Manual v2.3 Download
Balance Dataslate March 2025 Download
Core Rules Updates v1.5 Download
WTC Army FAQ January 2025 Download

Required Materials

The following items must be brought by the players as they will not be provided for you:

Missions

Game Mission Primary Mission Rule Deployment
1 A Take and Hold Raise Banners Tipping Point
2 I Burden of Trust Prepared Positions Search and Destroy
3 M Purge the Foe Rapid Escalation Crucible of Battle

Layouts

All tables will be set up using one of the 2 following layouts:

Key Layouts
Terrain Layout Key
Layout 1 Layout 2
Terrain Layout 1 Terrain Layout 2

Pairings and Placings

1st Round

Pairing will be made at random.

2nd and 3rd Rounds

Both will be generated via BCP using the following metrics in this order:

  1. Wins
  2. Battle Points
  3. Wins SoS
  4. Battle Points SoS

Scoring

Each individual game will have 90 points available from in-game scores, 10 points will be awarded automatically for the ‘Army painted to a Battle Ready standard’, for a maximum total of 100 points.

Each player is expected to keep track of their own score. It is highly recommended that you use the Tabletop Battles app and track both your score and your opponents. It is not your opponent’s responsibility to track your score for you.

Byes

In the event of a player needing a bye, they will be awarded points equal to the average of winning scores for the round, and a win.

Forfeiting and Running out of Time

Forfeiting a game

If a player concedes, all play must immediately stop for your match and the TO must be notified immediately. Then the players must leave all their models on the table exactly as they are. From there the non-conceding player will rapidly play out the game with the TO witnessing. This will involve mostly moving units and scoring. The conceding player will receive 0 pts and the other player will receive the total that was extrapolated. There are no exceptions to this and the non-conceding player will not receive an automatic 100 points. Emergency exceptions will be made on a case-by-case basis.

Running out of time

If time runs out, players must finish their current battle round as fast as possible. Players will be given no more than 10 minutes for this. Players will be unable to extrapolate any points for battle rounds not played except for end game Primary Mission rules such as scoring points based on the number of controlled objectives at the end of game. If a twenty minute warning (the time that the players should be starting battle round 5) has been announced DO NOT start another battle round unless it is clear that it would be compleatable.